Virtually Virtual Simulated Simulants
Abstraction. It’s what makes a big game feasible. Things aren’t always “real”. They get processed in various degrees of fidelity […]
Abstraction. It’s what makes a big game feasible. Things aren’t always “real”. They get processed in various degrees of fidelity […]
Issue 2 – Spring Edition Yarbo Blackstone and the Art of Keeping Everyone Fed In the heart of Feylight sits
Took a quick springtime hike to Dragonfly Falls. Flowers everywhere, cold water rushing down from the cliffs above. The kind
Issue 1 – Spring Edition A Tree Frog’s Garden Sanctuary Tucked into the hillside where the cliffs meet wildflower meadows
We’ve been working hard to get our characters ready! Here’s a W.I.P. shot of Bob taking a “stroll” to test
We’ve been working on this for a while now, and we’re finally starting to share it with the world. Follow
It’s been about a year since the last studio I worked for closed, and I decided not to update my
Welcome and thanks for visiting Secondhand Carrot’s blog. Dev news landing here soon!