Moving Like Clockwork
A cozy life-sim lives or dies on the feeling that the town keeps turning when you’re not looking. Walk into […]
A cozy life-sim lives or dies on the feeling that the town keeps turning when you’re not looking. Walk into […]
The last post was about the invisible part — the abstract simulation that keeps a town breathing even when the
Abstraction. It’s what makes a big game feasible. Things aren’t always “real”. They get processed in various degrees of fidelity
We’ve been working hard to get our characters ready! Here’s a W.I.P. shot of Bob taking a “stroll” to test
We’ve been working on this for a while now, and we’re finally starting to share it with the world. Follow
It’s been about a year since the last studio I worked for closed, and I decided not to update my
Welcome and thanks for visiting Secondhand Carrot’s blog. Dev news landing here soon!