Hit Your Mark
A few weeks back I wrote about how the town keeps turning when you’re not looking — the scheduling layer […]
A few weeks back I wrote about how the town keeps turning when you’re not looking — the scheduling layer […]
A cozy life-sim lives or dies on the feeling that the town keeps turning when you’re not looking. Walk into
The last post was about the invisible part — the abstract simulation that keeps a town breathing even when the
We received your requests for more pics of Feylight Grocery!
Enjoy Issue 3 of Feylight Living out now!
Link in bio!
Abstraction. It’s what makes a big game feasible. Things aren’t always “real”. They get processed in various degrees of fidelity
Issue 2 – Spring Edition Yarbo Blackstone and the Art of Keeping Everyone Fed In the heart of Feylight sits
We’ve been working hard to get our characters ready! Here’s a W.I.P. shot of Bob taking a “stroll” to test
It’s been about a year since the last studio I worked for closed, and I decided not to update my